// extend UIAction if this action should be UI Kismet Action instead of a Level Kismet Action
class ConSeqSetStage extends SequenceAction;

var() int StageToSet;

event Activated()
{
	OutputLinks[0].bHasImpulse = true;
}

defaultproperties
{
	ObjName="CON Set Stage"
	OutputLinks(0)=(LinkDesc="Stage Set Successful")
	OutputLinks(1)=(LinkDesc="Stage Set Unsuccessful")
	ObjCategory="ConqueredCastles Actions"
}
